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Entries tagged with: Games

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Melancholia, the Game

Plague, Inc., by Ndemic Creations, is an iDevice game* with a simple story: you're a plague, and your goal is to wipe out the human race. As you spread, you accumulate "DNA" points allowing you to mutate, taking on traits...

Speculative Gaming

In the past 24 hours, I've received two different pings from my Respected Elders asking about games as a mechanism for articulating disruptive scenarios. Both inquiries mentioned the wizard-queen of persuasive games, Jane McGonigal, of course. It's kind of odd...

Playing the News - A Chat with Asi Burak

I wrote about the "BoingBoing Censored" game on Play the News last week, and designer Asi Burak left a comment in reply. The ensuing conversation in email brought up some interesting issues, and Asi has generously allowed me to publish...

"BoingBoing Censored" - The Game (!?!)

Good googly-moogly. Just as it seemed to be settling down, the Internet drama about Xeni at BoingBoing "unpublishing" (a seemingly Orwellian term that's actually a MovableType command) posts talking about Violet Blue has taken a surreal turn. A site called...

Advanced Griefing in the Material World

This happened a couple of years ago, but I was just reminded of it again recently (and it didn't receive the attention it deserves). The story of the Guiding Hand Social Club and the Valentine Operative offers one scenario of...

SimFuture(s)

I've long been a fan of the use of games and sims as a way of working through future-facing issues. The big advantage of games as a foresight device is the capacity to fail in interesting ways: you can try...

Wednesday Topsight, April 23, 2008

• Early Bright Green: "It is when man shall have discovered the means of restocking the sea and of controlling its supplies that his "dominion over the fish" will be perfect. The power to deplete, which so far marks the...

Roll +3 vs the Future

At one point during the multiple days of futures workshops held over the last week, one of my colleagues asked me where I'd learned to facilitate groups. After confirming that he thought I was doing it well, and wanted to...

SimPolitics

The hard-right Swiss People's Party -- the SVP -- is not known for its subtlety. I took the picture to the right, a campaign billboard for the SVP, when in Zurich last month; to be fair, while I ran across...

SimSociety

The new version of SimCity -- SimCity Societies -- is due out in about a month, and I'm really looking forward to it. As long-time readers may recall, I've been an advocate of the use of simulation games as a...

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