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In 2002, I wrote Broken Dreams, a guidebook for the Steve Jackson Games "Transhuman Space" role-playing game series. Broken Dreams covered global traumas such as conflict, social disorder, economic decline, and intellectual property. Part of the book concerned how various...
If scenario creation was the poster-boy for futurism in the mid-1990s, artifact creation looks to play that role for mid-2000s futurism. Combining strategic foresight with what amounts to concept-car design, efforts such as the Institute for the Future's "Artifacts from...
David Brin keeps a running tab of the "predictions" he got right in his 1991 novel Earth. He didn't write the book as a piece of forecasting, but has managed to get a variety of things right about how the...
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